WHOSE SIDE ARE YOU ON?
VV released Marvel Ultimate Alliance 2 in 2009 for the Xbox 360 and Playstation 3. The largest army of Super Heroes is back…and being torn apart!
As Civil War is stirred, Iron Man leads the Pro-Registration side while Captain America spearheads the stand on Anti-Registration. The fate of the Marvel Universe is in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on?
VV collaborated with Raven Software on the X-Men Legends series and the original Marvel: Ultimate Alliance. MUA2 allowed us to take the reigns of the franchise and put our creative imprint on it. Our first big Xbox 360/PS3 title, it gave us the opportunity to layer new gameplay mechanics on top of a rich & immersive storyline.
MORE THAN MEETS THE EYE
With many huge Transformers fans among our ranks, VV was thrilled to be a part of the re-launch of Transformers in 2007 releasing both Transformers: Autobots and Transformers: Decepticons for Nintendo DS.
These games featured unique storylines revealing of the heroics of the Autobots and the evil forces of the Decepticons. Players of the Autobots and Decepticons games battled online daily in the “Battle for the Allspark” with the winning team taking control of a piece of the Allspark. These were also the first open world Transformers games on Nintendo DS providing unparalleled abilities and devastation in a handheld Transformers game, along with a 4-player wireless multiplayer mode.
VV continued our passion for Transformers with two more sets of acclaimed Nintendo DS games, Transformers: Revenge of the Fallen in 2009 and Transformers: War for Cybertron in 2010.
WELCOME TO MARS
Vicarious Visions developed the critically acclaimed science fiction horror first-person shooter for Xbox, which was released in 2005.
In this game, teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, is on Mars trying to fight through the base and find a way to stop demons from Hell attacking Earth.
Created by id Software, Doom 3 pushed the envelope in computer graphics with normal mapping, real-time dynamic lighting and shadows in 2004. The game set the standard for what has become High Definition graphics we take for granted today. VV's job was to bring that bleeding edge PC technology to the much more modest Xbox platform.
EVERYONE'S FAVORITE BANDICOOT!
Created by Naughty Dog, VV took care of this crazy marsupial from 2001-2004. Crash made his debut on handhelds with Crash Bandicoot: The Huge Adventure on the Gameboy Advance.
In 2003, VV released Crash Nitro Kart on PS2, Xbox and Gamecube. The spiritual successor to Crash Team Racing, CNK featured all new race tracks, gravity defying karts and a new villian called Emperor Velo. To help design these new characters and worlds, VV brought on board Charles Zembillas and Joe Pearson, the original artists who developed Crash. Charles also created Spyro the Dragon! Crash remains one of the most memorable game series VV has worked on.
BREAKING NEW GROUND
The Tony Hawk franchise has played a key role at VV. Our studio made a name for itself in the handheld world by pushing the limits with Tony Hawk's Pro Skater 2 for Game Boy Advance in 2001.
We came up with the crazy solution of software rendering the skater in 3D with backgrounds in isometric 2D, colliding against a world defined by parametric equations. This made Tony skate on the GBA just like he did on the console!
In 2005, we released the critically acclaimed Tony Hawk’s American Sk8Land, the first Nintendo DS game released by a third party to support the Nintendo Wi-Fi Connection. Tony once again pioneered on handhelds.
CLASSIC CD-ROM ADVENTURE GAMING
Inspired by point and click graphic adventure games from Sierra (Gabriel Knight), Access Software (Mean Streets, Martian Memorandum) and Lucasarts, Synnergist was a gritty detective mystery set in the distant future of the year…2010!
Well, it was the distant future when it conceived by Karthik, Guha and a couple of high school friends back in 1991! The boys came up with the story concept during spring break and was designed as a CD-ROM adventure game using digitized actors shot against a blue screen set built in their parents' basement. The background art was meticulously hand painted in acryclic, scanned and composited with the digitized video. It took 3 years of shopping around the script and developing a demo (and learning how to make a computer game in the first place!) before the Bala boys landed their first publishing deal for the game. After another 2 years of work the game was published in 1996, making it VV's first ever game release.