DeVV Diaries: Benny Raymond, Software Engineer


My name is Benny Raymond and I’m a Software Engineer here at VV. I recently worked on Crash Team Racing aka CTR and I’m here to delve more into that!

How did you get into the games industry? 

It started with my art focus in High School. That led to me getting into some simple programming through mIRC scripting, Eggdrops and CGI Perl scripts. Heading into my Senior year, I started to look at art schools. I had a difficult time getting support from my parents for the whole art school idea, so I was guided into a standard program at the local community college.

While I was in school, my brother-in-law had started working at VV as an artist. School was going fine, but midway through the semester I found out VV was in need of a scripter for“Spider-Man 2: Enter Electro”. My brother-in-law made the suggestion that I could pick up the scripting pretty easy because of my experience in Perl.   I was able to set up a co-op position at VV through my school. Following the co-op position I dropped out of school and joined theDesign Team at VV full time!

What did you work on specifically in regards to CTR? 

Lots of gameplay stuff! I spent the majority of my time programming the different Battle Modes and some related UI. I also worked a bit on powerups, misc UI screens, boost pads, moving ramps, super drops, cheats. The game was amazing to work on.

What was your favorite part about working on CTR? 

In my third year at VV I was a design team member of the Crash Nitro Kart project. To be able to revisit  one of the first titles I ever worked on was incredible. Also, the team at Beenox made working on CTR an absolute blast.

What’s your favorite thing about VV? 

The people. VV’s culture is a big family of people who are as passionate about the games they work on as they are about working together and the future of our team. The studio is like a home away from home.

What do you consider to be the highlight of your career? 

Watching others enjoy the content we have created makes all of the hard work worth it. I’ve been fortunate to have worked on so many quality, well known games over the years – so CTR is like a career stretch goal. Back when Skylanders was big, my nephews were right around the target age and mega fans. I also have a 6 year old daughter – playing games with her is one of my favorite things to do, especially the games I’ve had a hand in. 😊

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